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Tags: avid, media composer, pro tools, editing, video editor, video, video editing, cinema, keep calm, cinetivideo, avid certified, avid technology. Since we are currently at the early stages of figuring out how this should work from a technical point of view, the purpose of this post is to focus on the second point: when we do have vastly improved audio capability, how could we best expose this to the user to allow them to take advantage of it?

Or to put it another way, what is the goal we want to reach? For the purpose of keeping the discussion focused, I'm going to talk about just one improvement that touches on the first two of these issues: the mixer. Even in its current state, the mixer is an interface element that users have repeatedly asked us to improve. One of the most common complaints is how much space it takes up compared to the mixer from MuseScore 2. Another issue with it is that it does not co-exist well in the same panel as the inspector.

I seem to recall once comparing it to a late 90's Flash game on NewGrounds. One of the suggestions that MaBlo made was to combine aspects of the 'Synthesiser' where SoundFonts are selected and various other effects are located with the mixer, so the user can access all audio output options from one place. This was a great suggestion and - in addition to some of the principles I just mentioned - has helped to inform the V1 design proposed below.

In order to keep this discussion focused, I have removed other aspects of the new design from my mockups and kept the focus squarely on the mixer. The idea behind this post is for users to be able to point out gaps in the design, while also making requests for alterations.

The mixer is something I think we all feel strongly about and this initial proposal will need to be changed multiple times before we reach a fully fleshed-out version. Here is how I intend to follow up this thread in a few weeks:.

So with all that out of the way, the rest should be pretty straight forward to explain. First of all, we think it makes sense for there to be a dedicated button which users can press to show and hide the mixer how we make space for that button will be the subject of a different post.

In the image below, you can see the mouse hovering over the 'Mixer' button in the top bar. This is the proposed default state and position of the mixer, which is taking inspiration from other leading DAWs in the industry. The Mixer is by nature a horizontal beast, and since a user will very often be working with more than 10 instruments in a piece of music, it makes sense for it to stretch across the width of the app. But, again, this is only the default. There's a lot more to talk about.

Before delving into the specifics, I should also point out that the mixer window should be both resizable and scrollable. In the image below, you can see the user resizing the window to show only the volume, mute and solo controls.

The user can still scroll to access other parts of the mixer if needed. If the user wants to undock the mixer, that can be done by selecting the button on the top right of the mixer see image below. An undocked, minimal version of the mixer would look like this. It can be minimised further by pressing the 'Show less' button. Pressing the 'Show More' button would gradually expose more functionality until all available options are visible.

Regarding the selection of VST's or SoundFonts, the ideal would be a simple interface, where the user can simply select their preferred sound type by clicking on the area shown below.

The above system will most likely require an additional interface that allows you to set up and save sound profiles. We don't know enough yet to be able to predict with certainty what those interfaces will need to be but the aim is to avoid making them compulsory.

Ideally, the user should be able to select sounds using the mixer and should not have to spend time reading the manual or exploring the settings menu in order to do so. Here is a view of the mixer with all available options switched on:.

Here is a proposal for how we gracefully integrate existing effects into the mixer for easier access:. And lastly, here is the docked mixer in Dark Mode:. Comments and requests about this specific area would be appreciated.

Second: certain options seen here would be incompatible. For example, if you select a SoundFont, then you can choose a specific instrument. That's it for this post.

I hope you enjoyed it. I'll be posting a follow-up soon. I know there will be lots of questions. For example, you may have noticed a 'Piano Roll' tab. What's that about? And why is there a wrench icon?

Hold on Come back I have more questions! Ooh color me intrigued Is soundfont a combination of fluidsynth and zerberus in the UI? And the mixer applies to both backends? In reply to Ooh color me intrigued Is… by Joshua Pettus. I think this is wise.

We'll probably still have to expose finer controls for these things somewhere, but I don't see a need for regular users to know what either Zerberus or Fluid is.

As for the idea of having different synths on different instruments - this is possible with VST's when you have an audio engine with channels but I'm not sure about SoundFonts.

If not, them this will obviously need to be tweaked. In reply to Yes. I think this is wise… by Tantacrul. Makes a lot of sense to me. As for finer details i belive both support reverb and chorus, but i understand not wanting to clutter the interface. With soundfonts, im sure some clever programmer will correct me, but i suppose you can go crazy and have diffrent synths with different fonts by having as many instances as you want.

One thing, I regularly miss with actual mixer is, that it doesn't seems to follow the rules of other window views like inspector, play panel and so on concerning the integration of the view, see for example Mixer: size issues and other issues about the size integration. Edit: Well, add channels with routing and automation and we have ourselves a whole DAW. Which would be amazing. I really like it! The colors and the interface in general is so nice!

The integrated effects in the mixer for easy access is really good too! A suggestion: Instead of the 'Show less' and 'Show More' buttons, why not something like the icons on Ableton Live Mixer where you can turn on or off different sections of the mixer? In reply to I really like it! The colors… by Dexter Bass. Probably a wise idea. The more I think about it, the more I feel that 'show more' will bug people.

In reply to Probably a wide idea. The… by Tantacrul. Studio One have something like the 'show more' button, but the mixer only have 2 states: 'All options' or 'few options'.

If I did not misunderstand, in your design, the 'show more' button will have various states until to reach the 'All options'. Maybe that is not very comfortable. In reply to Depends. Studio One have… by Dexter Bass. You understand exactly what I was thinking. There are some apps that do it but I think it might be a bit painful in this instance.

The pro argument is that the interface is much simpler that way. The con is that users might end up with lots of settings they don't care about :. In reply to You understand exactly what… by Tantacrul. It's more easy to understand just like that. I like the Ableton Live approach, but is not that easy to understand at first look. I like the idea! I also like the idea of a scale that gets smaller towards the bottom so that the volume can be fine-tuned towards the top.

I would also like to see the colors of the instruments below being individually adjustable. I would also like to see a bit more detail in the sliders and maybe also in the knobs - not so simple, but other users might have a different opinion. I don't want to be misunderstood here, I really only mean more details at the two - slider and knob. Like in the picture below maybe. I just noticed that the volume "0" value isn't at top. Is this on purpose? I like it when it is on purpose!

Why does the clarinet in the second last picture have 8 voices? A function that I do not know yet? In reply to Amazing! I… by MaBlo. That was actually meant to be for the Piano but I changed the instrument order around so they wouldn't feel disordered and completely forgot to change the voices with them :.

You know there's a time limit on editing these posts? I think I need special privileges, so I can correct that mistake! Regarding volume settings. I'm just going on the standard for DAW's. If you went above this level, you would be 'pushing' it.

Obviously this is a useful concept, because it doesn't force users to have to decrease the sound of everything in order to bump the sound of one thing although that is a better practice. This will all get refined as we figure out the engine itself. Regarding the style of the controls. I'm flirting with a more modern approach across the app. Nothing is nailed down yet and I don't have anything against Skeuomorphic controls in principle.

In reply to Ah! That… by Tantacrul. Ah, that sounds good! I didn't know the time limit either, I just read it in the MuseScore design group. I am really excited to see what the V2 mixer will look like. Maybe you could also think about instrument groups. I don't know how many other users would like it, but for my work with MuseScore this would be an advantage, for example to make all strings quieter or all brass louder at the same time. In New Jersey, equitable access to arts instruction can only be achieved if the four arts disciplines are offered throughout the K spectrum.

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